#include "stdafx.h"
#include "ScriptKeeper.h"


CScriptKeeper::CScriptKeeper(void)
{
}


CScriptKeeper::~CScriptKeeper(void)
{
}


bool CScriptKeeper::Init(){
	lua_State *m_pMainState = luaL_newstate();
	if (m_pMainState == NULL) {
		return false;
	}

	return false;
}

bool CScriptKeeper::Close(){

	lua_close(m_pMainState );

	return false;
}